Render in UDK, 14662 triangle and 2 x 2 2048 diffuse, normal, specular
Render in UDK, 14662 triangle and 2 x 2 2048 diffuse, normal, specular
Wire Frame and normal map preview
Zbrush High poly sculpt
Zbrush High poly sculpt
![]() |
| 996 Triangle Count: 1024 x 1024 Diffuse, Normal, Specular |
![]() |
| Tilling Preview |
![]() |
| High Poly Sculpt |
![]() |
| Texture Sheet |
![]() |
| 492 Triangle Count: 512 x 512 Diffuse, Normal, Specular |
![]() |
| High Poly Sculpt |
![]() |
| Texture Sheet |
![]() |
| 188 Triangle, 512 x 512 Diffuse, Normal, Specular, Emissive |
![]() |
| Emissive Off |
![]() |
| High Poly |
![]() |
| Texture Sheet, the bot part of the texture is texture moving plane on the udk scene |
![]() |
| UDK Scene of the texture moving plane |
![]() |
| 10 Triangle: 1024 x 1024 Diffuse, Normal Specular, Emissive Map |
![]() |
| Emissive Off |
![]() |
| High Poly Mesh |
![]() |
| Texture Sheet |
![]() |
| 144 Triangle Count- 1024 x 1024 Diffuse, Specular, Normal, Emissive map |
![]() |
| Emissive off |
![]() |
| High Poly Mesh |
![]() |
| 672 Triangle Count- 2048 x 2048 diffuse, normal, specular |
![]() |
| High Poly Model |
![]() |
| Texture Sheet |