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Showing posts with label 2012. Show all posts
Showing posts with label 2012. Show all posts

Sunday, September 9, 2012

In game Cinematic Eagle Pillar

 Render in UDK, 14662 triangle and 2 x 2 2048 diffuse, normal, specular
 Render in UDK, 14662 triangle and 2 x 2 2048 diffuse, normal, specular
 Wire Frame and normal map preview


Zbrush High poly sculpt
Zbrush High poly sculpt

Friday, August 17, 2012

Tilling Rock Cliff Model

996 Triangle Count: 1024 x 1024 Diffuse, Normal, Specular


Tilling Preview

High Poly Sculpt

Texture Sheet
Done in June 2012

3ds Max, Photoshop, Crazy Bump, Zbrush

Skeleton Rock

492 Triangle Count: 512 x 512 Diffuse, Normal, Specular




High Poly Sculpt

Texture Sheet

Done in June 2012

3ds Max, Photoshop, Crazy Bump, Zbrush

Scifi Corridor Short Pillar

188 Triangle, 512 x 512 Diffuse, Normal, Specular, Emissive

Emissive Off


High Poly

Texture Sheet, the bot part of the texture is texture moving plane on the udk scene

UDK Scene of the texture moving plane
My material setup for Corridor Scene

Top pic is the all the props material which including: Detail Normal Map, Enabled Fresnel (Including Strength, Fresnel Color), Using Manual input specular/ glossiness strength, and Bloom effect for Glow map ((Will adding a realtime reflection function soon))

Bottom pic is the moving transparent Material i make for the moving plate in the scene


Done in July 2012


3ds Max, Photoshop, Crazy Bump,

Scifi Corridor Floor



10 Triangle: 1024 x 1024 Diffuse, Normal Specular, Emissive Map

Emissive Off



High Poly Mesh


Texture Sheet
Done in May 2012

 3ds Max, Photoshop, Crazy Bump,

Scifi Corridor Top Light



144 Triangle Count- 1024 x 1024 Diffuse, Specular, Normal, Emissive map
Emissive off
Wire frame

High Poly Mesh
Texture Sheet

Done in July 2012 


3ds Max, Photoshop, Crazy Bump,

Thursday, August 16, 2012

Scifi Corridor Short Wall

672 Triangle Count- 2048 x 2048 diffuse, normal, specular

High Poly Model
Texture Sheet

Done in May 2012

3ds Max, Photoshop, Crazy Bump