Friday, August 17, 2012

Scifi Corridor Short Pillar

188 Triangle, 512 x 512 Diffuse, Normal, Specular, Emissive

Emissive Off


High Poly

Texture Sheet, the bot part of the texture is texture moving plane on the udk scene

UDK Scene of the texture moving plane
My material setup for Corridor Scene

Top pic is the all the props material which including: Detail Normal Map, Enabled Fresnel (Including Strength, Fresnel Color), Using Manual input specular/ glossiness strength, and Bloom effect for Glow map ((Will adding a realtime reflection function soon))

Bottom pic is the moving transparent Material i make for the moving plate in the scene


Done in July 2012


3ds Max, Photoshop, Crazy Bump,

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