Friday, February 28, 2014

2014 Medieval Room ((WIP))

Work in progress of my current portfolio, done In UDK, every props/ texture in this is sculpt with zbursh and generate normal map from it, below is the some-part assets from the scene.

 Current wip preview in UDK


 Hammer High poly and Low Poly with texture

 Flail Weapon

 Candle Light

Barrel Shot

 Demon Ornament


 The Pillar

 Weapon Rack

Tilling wall texture, preview in 3ds Max, all the detail of wall is sculpt out


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