Work in progress of my current portfolio, done In UDK, every props/ texture in this is sculpt with zbursh and generate normal map from it, below is the some-part assets from the scene.
Current wip preview in UDK
Hammer High poly and Low Poly with texture
Flail Weapon
Candle Light
Barrel Shot
Demon Ornament
The Pillar
Weapon Rack
Tilling wall texture, preview in 3ds Max, all the detail of wall is sculpt out
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