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| 188 Triangle, 512 x 512 Diffuse, Normal, Specular, Emissive |
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| Emissive Off |
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| High Poly |
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| Texture Sheet, the bot part of the texture is texture moving plane on the udk scene |
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| UDK Scene of the texture moving plane |
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My material setup for Corridor Scene
Top pic is the all the props material which including: Detail Normal Map, Enabled Fresnel (Including Strength, Fresnel Color), Using Manual input specular/ glossiness strength, and Bloom effect for Glow map ((Will adding a realtime reflection function soon))
Bottom pic is the moving transparent Material i make for the moving plate in the scene |
Done in July 2012
3ds Max, Photoshop, Crazy Bump,
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